Locations: Melbourne, Victoria, Australia
Location: MelbourneCountry: Australia Role ID: 207515
Worker Type: Regular Employee
Studio/Department: Maxis
Flexible Work Arrangement: Hybrid
Description & RequirementsWe are a global team of creators, storytellers, technologists, experience originators, innovators, and so much more.
We believe amazing games and experiences start with teams as diverse as the players and communities we serve.
At Electronic Arts, the only limit is your imagination.
Welcome to Maxis, home to tinkerers, craftspeople, and storytellers.
Our drive is to inspire everyone to make a better world through creative play.
As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players.
Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen.
We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
As a Project Manager with Maxis, you will partner with producers, craft directors, and peers to ensure the project is delivered to spec, on time, to quality, and within budget.
You will be reporting to the Senior Director.
Work with internal and external development teams to guide game requirements and specificationsDevelop roadmaps, schedules, and project management schedulesDefine and measure KPIs for project status updates and gate meetingsRaise project risks to production team and project leadershipProvide regular status reporting and capacity plan updatesRun sprint and milestone planning meetings, bug triage meetings, etc.Lead the full software development cycle from pre-production through to ship, transitioning into live services including release planning and patchingEnsure a high-quality product is developed for our players and communityEstablish engagement processes: Ensure all workflows are clearly defined, processes are documented, and onboard staff on expectations of their rolesCollaborate with development team partners to ensure that project interests and values are represented and maintained through the course of development.Coordinate and participate in playtest sessions with development team membersOccasional travel, as needed (possibly annually)Hybrid or on-site work model based in MelbourneYou have Fully fluent in Japanese, both written and verbal3-5+ years Project Management or Project Lead experience.
Detailed work in spreadsheets, burndown charts, and JIRA/JaaS and other project management tools.1+ years of People Manager experience.Excellent knowledge of production life cycle, processes, and project planning.Experience in a Scrum / Agile and waterfall software development environment.Some technical and engineering experience allowing you to work with engineersShipped at least 1 AAA title in large (100+ person) game teams on PC/Mac/Console/Mobile platforms, ideally on multiple platforms.Shipped at least 1 Live Service game and have experience with incident management, change management, and release planningBonus: Experience living or working in JapanExperience working with simulation gamesExperience working with outsourcing and external partnersExperience with UnityBachelor's degree in any number of related fields including Computer Science, Game Development, Business, 3D Arts.Visit us at: https://www.ea.com/ea-studios/maxis About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA.
We value adaptability, resilience, creativity, and curiosity.
From leadership that brings out your potential to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more.
We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer.
All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
We will also consider employment qualified applicants with criminal records in accordance with applicable law.
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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