Senior Technical Artist - Vfx

Senior Technical Artist - Vfx
Company:

Tideri Jobbörse


Details of the offer

Keywords Studios is one of the largest go-to technical and creative services providers to the global video games industry. We provide integrated art production, engineering, audio services, testing, localization, and player support services for PC, Playstation, Nintendo, Xbox video games. How big are we? 17,000 employees. 80+ Studios. 20+ Countries. EUR$650M+ Revenue. Best of all, we continue to grow in a sustainable way.
Keywords Studios Australia consists of Wicked Workshop (Vic), Tantalus Media (SA, Qld, Vic), and Mighty Games. In 2023 we added over 70 new, talented individuals surpassing 250 employees in Australia. We're anticipating similar growth for 2024. If you're a passionate, collaborative, can-do, delivery-focused individual, we'd love to hear from you.
Our Tantalus Studio is located in Fitzroy and employs some of the best talent in video games. With over forty team members, 2024 will see us continue to add to this high-achieving, quality-driven, fun-loving team. Experienced professionals with prior experience in shipping AAA games across Console and PC are encouraged to apply.
Job Description
Tantalus Melbourne is looking for a Senior Technical Artist specializing in VFX and shaders to join our Studio.
As a Senior Technical Artist (VFX), your role is to craft and integrate dynamic real-time visual effects, help improve technical pipelines, workflows, and VFX creation techniques/tools, and support overall art creation and optimization.
Responsibilities
Create or re-invent VFX and shaders.
Confidently communicate with other disciplines, including art, design, and engineering, to facilitate solutions that push the project forward.
Support art content production by advancing art pipelines, workflows, and methodologies.
Develop tools and processes that facilitate content authoring with an emphasis on user experience, quality, and productivity.
Asset optimization, integration, performance profiling, and validation.
Collaborate with other Technical Artists to maintain and further improve on project/studio tools and workflows.
Create and maintain technical documentation.
Assist with asset creation or re-invention in domains outside your area of expertise if needed.
Proactively identify problems and propose, test, and document solutions.
Research and explore new technologies and techniques and keep up-to-date with the latest trends in game development.
Share learnings and best practices, workflows, and new tools with the wider team.
Be available for technical support for the art and animation team.
Actively demonstrate a desire to learn and grow professionally.
Contribute towards a positive and supportive company culture.
Requirements
Approx. 6+ years of Games Industry experience (Senior).
Experience in art and animation content creation.
Strong attention to detail, able to multi-task and adapt to change.
Artistic eye and solid understanding of the art pipeline.
Proficiency in scripting and coding in one or more of the following - Python, C#, C++, HLSL, MEL, MaxScript.
Knowledge of industry DCC packages – Maya, 3DS Max, Blender, Adobe Suite – with strong foundational knowledge in at least one.
Knowledge of relevant development packages - Houdini, Embergen, Aftereffects or Substance suite - advanced skills in at least one.
Current development experience with Unity, UE4, or UE5.
Skills and interest in Shader development, Pipeline and tool development, VFX/Particles, Real-time physics simulations.
A passion for games, an interest and awareness in the latest trends, tools, technology, and approaches in creating content.
Strong time management and problem-solving skills.
Bonus Skills
Skills and interest in one or more areas - Character rigging, Procedural asset generation, Lighting, Real-time rendering and post-effects, Asset optimization and performance profiling.
Familiarity with Maya API.
Experience with console development – Nintendo Switch, PlayStation, and Xbox.
Traditional art/drawing/painting/photography skills.
Additional Information
If you'd like to know more about Keywords Studios, we recommend visiting our corporate site.
Our recruitment process typically consists of an initial review of your application, followed by a Teams or Phone interview. For those selected to progress further, it may include an online assessment and two interviews which can be conducted onsite or remote.
All applications will be responded to within five to ten business days where possible. For those who make it to the interview stage, feedback will also be provided.
Should you wish to discuss Keywords Studios and our opportunities prior to making an application, please feel free to call our Head of Talent Acquisition, Stan Rolfe on +61 416 048 976. Leave a message and he'll return your call as soon as possible.
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Senior Technical Artist - Vfx
Company:

Tideri Jobbörse


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