Your role? As a Creature TD, you will be responsible for the creation of outstanding character and creature simulations using various software technologies. You are able to wrangle rigging and creature pipeline issues proficiently under the direction and support of your supervisors and you have the ability to run flesh-surface, hair, rigid sim, crowd, and cloth simulations.
What will you be doing? Provide rigging and enveloping in Maya for various vehicles, characters, and creatures. Run cloth, hair, rigid body, crowd, or muscle simulations. Troubleshoot creature pipeline issues for artists in other disciplines. Script utilities/tools/plug-ins in Maya. Participate in reviews, dailies, and department meetings as required. Experience in hair sims in Houdini a plus. Any Houdini hair or feather sim experience is beneficial. Special projects as necessary. To be a contributing member of this team, you will have a mix of these skills: 1-2 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field. Experience as a Maya rigger for assets in digital animation, visual effects, games, commercials. Experience running simulation shotwork. Experience in corrective sculpting. Knowledge of anatomy and enveloping. Positive attitude and team player. Good communication skills. This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability, or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories, and be relevant in a rapidly changing world.
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