C++ Programmer - Intermediate to Senior AAA Games Full-time Tantalus North Studio (Brisbane) is currently hiring for an experienced C++ Software Engineer to join our tight-knit team of game development experts.
Tantalus Media has been a cornerstone of the Australian game development scene since the mid-90s and is a critical part of the Keywords Studios international group. Our portfolio is broad and deep, providing exceptional client-focused development and technical services across all areas of development, from original IP to technical ports and remasters of beloved franchises for our AAA clients.
Built on the solid foundation of Tantalus Media, and utilizing the broad international reach of Keywords Studios, Tantalus North was established in sunny Brisbane in early 2022. We're a dynamic, cross-discipline team of 14 developers boasting over 170+ years of combined game industry experience.
The advantage of such a small team with that much experience is that we feel like an intimate indie team, but with the know-how to execute and excel at delivering for the biggest clients on the planet. The day-to-day family feel of this caring team brings fun and love to our work, but with the added security of being part of something much bigger, with a diverse portfolio and opportunities within our huge organization. Paired with the generous company benefits and Queensland lifestyle, it is our recipe for not only success, but happiness too.
If you want to be part of a small but mighty team at the bleeding edge of technical services for renowned platforms and publishers, please read on to find out more about our new positions.
As a C++ Software Engineer, you will assist in porting games across multiple platforms including but not limited to Switch, PS4, PS5, Xbox X/S, and Xbox One. You will be working with a range of engines and technology pipelines, including popular engines such as Unreal or Unity, as well as bespoke custom engines.
Responsibilities:
Working closely with producers, QA, game designers, and artists to implement game features using C++. Testing, debugging, refining, optimizing, and maintaining game functionality on a range of platforms. Staying up to date with new technologies and architectures. Assisting and mentoring other programmers in your areas of expertise. Creating and maintaining well-written technical documentation. Creating maintainable, extensible, and well-architected code. Confidently communicating with other disciplines, in particular engineering, to facilitate solutions that push the project forward. Proactively identifying problems and proposing, testing, and documenting solutions. Researching and exploring new technologies and techniques, and keeping up to date with the latest trends in game development. Sharing learnings and best practices, workflows, and new tools with the wider team. Being available for technical support for the code team. Actively demonstrating a desire to learn and grow professionally. Contributing towards a positive and supportive company culture. Minimum Requirements:
Approx. 5+ years of Games Industry experience (for mid and senior levels). Demonstrable development and release experience in C++. Experience in code optimization and performance monitoring. Excellent interpersonal and communication skills. Strong awareness of industry technology trends, willingness to learn and grow. Current development experience with Unity, UE4, or UE5. Ability to write high-quality, performant, and maintainable code. Understanding of a range of design patterns and data structures. Strong attention to detail, able to multi-task, and adapt to change. A passion for games, an interest and awareness in the latest trends, tools, technology, and approaches in creating content. Strong time management and problem-solving skills. Bonus Skills:
Experience in Custom C++ Engines. Experience in Commercially Available Engines (Unity, Unreal, etc.) Experience in other programming languages. Experience with game release processes. All applications will be responded to. If you progress, we'll invite you to an initial call with Stan, our Head of Talent Acquisition. Depending on the outcome of this discussion, we may invite you to either a technical online assessment or first-round interview. Where required, a second interview may follow. All candidates interviewed will be provided with feedback.
We are recruiting this position directly and not seeking recruitment agency support for this role.
Role information: EN
Studio: Tantalus
Location: Asia Pacific, Australia, Brisbane
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