Software Engineer (C#/Wpf) - Frostbite

Details of the offer

Role ID: 207856
Worker Type: Regular Employee
Studio/Department: CTO - Frostbite
Flexible Work Arrangement: Hybrid
Description & RequirementsWe are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Frostbite is EA's state-of-the-art multi-platform game development engine. We are looking for an accomplished C# and WPF Software Engineer. You will be based in North America but connected to and supported by our teams around the globe.
You will work with engineers located in Australia and North America with a team responsible for the main technologies behind Frostbite's tool suite, including our game level and object editor, data analysis package, and other content creator-focused applications.
Responsibilities: Build software infrastructure to support our rich suite of applications and features tailored towards content creators.Work with our user experience (UX), product owners, and customers to perfect feature implementations.Provide support to customers by addressing issues and looking for opportunities to make systematic improvements.Build relationships with engineers both across Frostbite and our many game teams.Test, debug, and extend other Software Engineers' code.Qualifications: 3+ years experience building tools with C#.Solid knowledge of C# and .NET.Experience with C++/CLI desirable.Understanding of game engines such as Unity or Unreal.Familiarity with Source Control (Perforce, SVN, GIT).A team-first player, who works in a collaborative, team-oriented fashion.Compensation and Benefits: The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
Base Salary Ranges: $96,400 - $133,900 CADIn British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic ArtsWe're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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Nominal Salary: To be agreed

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