At Procreate we're dedicated to making exceptional creative tools by combining beautiful user experiences with high performance engineering.
Used by millions around the globe, Procreate is committed to placing more power in the hands of creatives.
We're looking for a Senior Software Engineer to join our team here in Hobart.
You'll join our rendering team building the next generation rendering and painting engine that drives existing and future products.
Develop custom GPU technologies for the fastest 64-bit painting engine on iOS.
The roleThis role sits within the Product team and reports directly to the CTO, Michael Shaw.
You'll work directly with all members of the Product team, the CPO and CEO as well as members of the Product Care department.
What you'll doContribute towards and refine our mission critical engine architectureAllocate resources and solve performance issues in novel and creative waysDevelop next generation software that pushes the hardware to its limits in low-latency, real-time systemsWork with our product designers, product owner and engineers to deliver industry-leading graphics experiences and functionalityExtract as much performance out of the hardware as possible.
Your experiences in development for consoles or mobile devices will set you up for success in our engineering environmentSkillsCPU/GPU optimisation and debuggingFamiliarity with Apple's Metal architectureTool-based approach to profiling and debugging (RenderDoc)Understanding of a range of design patterns and data structures.Experience with relevant modern graphics APIs (Vulkan, Metal, DirectX11)Deep involvement with rendering pipeline development in a related domainMathematical background and familiarity with linear algebra and trigonometryWhat to expect in the first 6-12 monthsComplete the Procreate onboarding process and get to know your colleaguesBuild an understanding of our products, development practices, processes and frameworksProvide support to our graphic enginesPrepare and support the execution of core graphics featuresEstablish relationships with inter-departmental key stakeholdersBecome an integral and contributing part of our rendering team and ship productWe want to hear from youOur recruitment process is made to provide you with opportunities for you to show us what you're capable of, instead of assessing you solely on your CV.
We'd love to hear about how you see yourself contributing to Procreate in this role.
Please note, we do not operate remote or hybrid models.
We're looking for full-time and on-site employees for our Hobart office.
Work at ProcreateWe make tools that millions of people use to express their innate human creativity.
We're working to make them accessible to millions more.
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