We're looking for several experienced Senior Game Programmers who are eager to help us deliver the consistent level of quality and service our Wicked Workshop business is renowned for across the globe.
You will join our growing team of developers and work on building various game features within Wicked Workshop.
Key responsibilities: Working closely with producers, game designers and artists to implement game features using C++.
Testing, debugging, refining, optimising and maintaining game functionality on console and PC platforms.
Staying up to date with new technologies and architectures.
Following Wicked-Witch standards and best practices.
Assisting and mentoring other programmers in your areas of expertise.
Skills, Abilities Excellent programming skills in C++ with seven years or more experience.
Excellent problem-solving skills.
Strong skills in at least one game related discipline (e.g., 3D Maths, AI, Physics, UI, etc.).
Ability to write clear, maintainable code.
Demonstrated ability to create and deliver to deadlines.
Ability to work as part of a team.
Excellent written and verbal communication skills.
Good interpersonal skills and pleasant personality.
Ability to ramp up quickly with unfamiliar code bases or technical skills.
A genuine enthusiasm and passion for the games industry.
Please note, we are currently only able to consider Australian Citizens, Permanent Residents, and relevant unrestricted work visa holders.
This is a hybrid work opportunity based in Melbourne, Victoria.
We do not currently offer sponsorship or relocation.
Having recently relocated to Box Hill to a new more modern studio complete with pinball machines, pool table, and a sanctuary (quiet room), our preference is for a more hybrid work model.
Additional Information All applications will be responded to.
Sure you'll get our automated acknowledgement email but you'll know where things are at within five to seven business days of your application.
Hopefully sooner.
If you progress, we'll invite you to an initial call with Stan our Head of Talent Acquisition.
Depending on the outcome of this discussion we may invite you to either a technical online assessment or first round interview.
Where required a second interview may follow.
All candidates interviewed will be provided with feedback.
Role Information: EN
Studio: Wicked Workshop
Location: APAC, Australia, Melbourne
Area of Work: Game Development
Service: Create
Employment Type: Permanent
Working Pattern: Full Time, Hybrid
Company Description Why work for one publisher when you can work with many?
Work on diverse and challenging projects with a highly regarded team!
Founded in 2001, Wicked Workshop is a leading game developer based in Melbourne, Australia.
With a long history of technical excellence and a passion for art and game design, the team continues to deliver at the highest level, working with some of the world's most prominent publishers across both console and PC.
From humble beginnings, the studio has evolved and grown over the years supporting the local Australian game market working on the AFL and Rugby Sports franchises, developing the hit mobile game Catapult King and delivering Age of Empires II: Definitive Edition.
Since acquisition by Keywords Studios in 2021, we are undergoing exciting growth as we gear up exclusively for AAA game development across various platforms including PlayStation, Xbox, Switch and PC.
Our engineering team is now 40+!
Wicked Workshop and Keywords Studios strive towards a diverse and inclusive work environment.
We support and encourage underrepresented groups, gender and neural diverse candidates to apply.
Ready to bring your vision to life?
Let's make magic happen and create something wicked together.
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