As a Senior Creature TD, you will be responsible for the creation of outstanding character and creature simulations using various software technologies. You have experience and an understanding of all aspects of Creature TD work in a production pipeline at a high level. You will be able to wrangle rigging and creature pipeline issues proficiently under the direction and support of your supervisors.
What will you be doing? Advanced Hero-creature rigging and enveloping in Maya Set up and run cloth, hair, rigid body, muscle simulations Comprehend and execute direction from Creature Supervisor Mentor entry level Creature TDs and provide day-to-day assistance and guidance where possible and at the request of your leads and supes Participate as a team member in achieving senior level aesthetic solutions; clearly interpret and action feedback from your supes and leads for your shots by attending dailies on a regular basis Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work To be a contributing member of this team, you will have a mix of these skills: 5+ years relevant professional experience and a BA in computer graphics, fine arts, design, or photography, or related field; OR, an equivalent combination of education and experience High proficiency in body/facial rigging. Working experience with in-house proprietary modular rigging systems as well as off the shelf Maya rigging tools Deep understanding in anatomy and muscle dynamics. Good eye for aesthetics of body/face deformations High proficiency in cloth/hair/flesh/rigid body simulations, setting up, running, and troubleshooting proprietary cloth, hair, flesh surfaces, and fur/feather simulations Ability to troubleshoot pipeline issues relating to the creature department as well as other disciplines Experience with look of simulated motions Excellent time management and people management skills
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