Fin Design + Effects is an award-winning design and VFX house established in 2001. With studios in Sydney, Ballina, Melbourne, and the Gold Coast, Fin is one of the best independent VFX studios in the APAC region. Our work spans from high-end commercials to blockbuster feature films and TV series.
Fin is looking for a mid-level Rigger to work in one of our Australian studios in the city or by the beach! The choice could be yours.
What we are looking forThree or more years of experience as a CG Rigger;Strong knowledge of Rigging bases (Hierarchies, Connections, Constraints, Deformers…)Good skinning deformations management with Standard Maya tools or NGSkinTools.Extensive knowledge of creature anatomy and a keen eye for the mechanical details of objects;Demonstrated ability to rig a variety of characters/objects in a realistic, non-cartoon manner;The ability to create small animations (range-of-motion, demos, etc.) as required;Must be comfortable with Python scripting for Maya. Knowledge of MEL, Maya API, and C++ is a plus;Willingness to work flexibly with CG teams to solve geometry problems related to assets;Willingness to work with artists within the pipeline to understand workflow and pipeline concerns related to assets;The ability to manage time and balance priorities in a task-driven environment;The ability to communicate effectively with the rigging team and department supervisor;A solid work ethic and a positive attitude as a team player.You will have the opportunity toCreate realistic rigs for creatures and photo-real objects;Build and maintain rigs using internal tools;Assist in the creation of new rigs and rig components;Complete small tasks in adjacent disciplines to support teams with assets and perform rig maintenance as required;Collaborate with the team to continue to develop an internal rigging framework;Create tools with Python and the Maya API to enable Animators to create realistic animation;Work with Lead TDs and Animators to develop and integrate tools into a robust pipeline.
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