Electronic Arts | Development Director

Details of the offer

General InformationLocations: Melbourne, Victoria, Australia
Location: MelbourneCountry: Australia
Role ID207515Worker TypeRegular EmployeeStudio/DepartmentMaxisFlexible Work ArrangementHybridDescription & RequirementsWe are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.Role: Project Manager (Japanese bilingual preferred)
Location: Melbourne, AU
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
As a Project Manager with Maxis, you will partner with producers, craft directors and peers to ensure the project is delivered to spec, on time, to quality, and within budget. You will be reporting to the Senior Director.
Role Expectations Work with internal and external development teams to guide game requirements and specificationsDevelop roadmaps, schedules and project management schedulesDefine and measure KPIs for project status updates and gate meetingsRaise project risks to production team and project leadershipProvide regular status reporting and capacity plan updatesRun sprint and milestone planning meetings, bug triage meetings, etcLead the full software development cycle through from pre-production through to ship, transitioning into live services including release planning and patchingEnsure a high-quality product is developed for our players and communityEstablish engagement processes: Ensure all workflows are clearly defined, processes are documented, and onboard staff on expectations of their rolesCollaborate with development team partners to ensure that project interests and values are represented and maintained through the course of development.Coordinate and participate in playtest sessions with development team membersTravel within Asia (approximately once a month, and ability to stay for 1-2 weeks if needed for project)Hybrid or on-site work model based in MelbourneYou have Fully fluent in Japanese, both written and verbal3-5+ years Project Management or Project Lead experience. Detailed work in spreadsheets, burndown charts, and JIRA/JaaS and other project management tools.1+ years of People Manager experience.Excellent knowledge of production life cycle, processes, and project planning.Experience in a Scrum / Agile and waterfall software development environment.Some technical and engineering experience allowing you to work with engineersShipped at least 1 AAA titles in large (100+ person) game teams on PC/Mac/Console/Mobile platforms, ideally on multiple platforms.Shipped at least 1 Live Service game and have experience with incident management, change management and release planningBonus: Experience living or working in JapanExperience working with simulation gamesExperience working with outsourcing and external partnersExperience with UnityBachelor's degree in any number of related fields including Computer Science, Game Development, Business, 3D Arts.Visit us at: https://www.ea.com/ea-studios/maxis
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