Electronic Arts | Development Director

Details of the offer

General Information Locations : Melbourne, Victoria, Australia

Location: Melbourne Country: Australia Role ID
207515
Worker Type
Regular Employee
Studio/Department
Maxis
Flexible Work Arrangement
Hybrid
Description & Requirements We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Role: Project Manager (Japanese bilingual preferred)
Location: Melbourne, AU
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims , we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
As a Project Manager with Maxis, you will partner with producers, craft directors and peers to ensure the project is delivered to spec, on time, to quality, and within budget. You will be reporting to the Senior Director.
Role Expectations Work with internal and external development teams to guide game requirements and specifications Develop roadmaps, schedules and project management schedules Define and measure KPIs for project status updates and gate meetings Raise project risks to production team and project leadership Provide regular status reporting and capacity plan updates Run sprint and milestone planning meetings, bug triage meetings, etc Lead the full software development cycle through from pre-production through to ship, transitioning into live services including release planning and patching Ensure a high-quality product is developed for our players and community Establish engagement processes: Ensure all workflows are clearly defined, processes are documented, and onboard staff on expectations of their roles Collaborate with development team partners to ensure that project interests and values are represented and maintained through the course of development. Coordinate and participate in playtest sessions with development team members Travel within Asia (approximately once a month, and ability to stay for 1-2 weeks if needed for project) Hybrid or on-site work model based in Melbourne You have Fully fluent in Japanese, both written and verbal 3-5+ years Project Management or Project Lead experience. Detailed work in spreadsheets, burndown charts, and JIRA/JaaS and other project management tools. 1+ years of People Manager experience. Excellent knowledge of production life cycle, processes, and project planning. Experience in a Scrum / Agile and waterfall software development environment. Some technical and engineering experience allowing you to work with engineers Shipped at least 1 AAA titles in large (100+ person) game teams on PC/Mac/Console/Mobile platforms, ideally on multiple platforms. Shipped at least 1 Live Service game and have experience with incident management, change management and release planning Bonus: Experience living or working in Japan Experience working with simulation games Experience working with outsourcing and external partners Experience with Unity Bachelor's degree in any number of related fields including Computer Science, Game Development, Business, 3D Arts. Visit us at:

#J-18808-Ljbffr


Nominal Salary: To be agreed

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