Locations: Melbourne, Victoria, Australia
Location: MelbourneCountry: Australia Role ID: 207515
Worker Type: Regular Employee
Studio/Department: Maxis
Flexible Work Arrangement: Hybrid
Description & RequirementsWe are a global team of creators, storytellers, technologists, experience originators, innovators and so much more.
We believe amazing games and experiences start with teams as diverse as the players and communities we serve.
At Electronic Arts, the only limit is your imagination.
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers.
Our drive is to inspire everyone to make a better world through creative play.
As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players.
Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen.
We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
As a Project Manager with Maxis, you will partner with producers, craft directors, and peers to ensure the project is delivered to spec, on time, to quality, and within budget.
You will be reporting to the Senior Director.
Work with internal and external development teams to guide game requirements and specificationsDevelop roadmaps, schedules and project management schedulesDefine and measure KPIs for project status updates and gate meetingsRaise project risks to production team and project leadershipProvide regular status reporting and capacity plan updatesRun sprint and milestone planning meetings, bug triage meetings, etc.Lead the full software development cycle from pre-production through to ship, transitioning into live services including release planning and patchingEnsure a high-quality product is developed for our players and communityEstablish engagement processes: Ensure all workflows are clearly defined, processes are documented, and onboard staff on expectations of their rolesCollaborate with development team partners to ensure that project interests and values are represented and maintained throughout the course of developmentCoordinate and participate in playtest sessions with development team membersOccasional travel, as needed (possibly annually)Hybrid or on-site work model based in MelbourneYou have: Fully fluent in Japanese, both written and verbal3-5+ years Project Management or Project Lead experience, including detailed work in spreadsheets, burndown charts, and JIRA/JaaS and other project management tools1+ years of People Manager experienceExcellent knowledge of production life cycle, processes, and project planningExperience in a Scrum / Agile and waterfall software development environmentSome technical and engineering experience allowing you to work with engineersShipped at least 1 AAA title in large (100+ person) game teams on PC/Mac/Console/Mobile platforms, ideally on multiple platformsShipped at least 1 Live Service game and have experience with incident management, change management and release planningBonus: Experience living or working in JapanExperience working with simulation gamesExperience working with outsourcing and external partnersExperience with UnityBachelor's degree in any number of related fields including Computer Science, Game Development, Business, 3D ArtsVisit us at: https://www.ea.com/ea-studios/maxis About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA.
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