We are currently seeking an experienced Surfacing Artist for a short contract starting early August. To be successful you will have:
5+ years experience developing shaders, textures and UVs for characters and/or environments in animated television, feature film, or TVC.
Ability to adapt 2D art department reference into a final CG surface that is faithful to the style of the production.
Excellent knowledge of Maya and Photoshop and a good knowledge of UV mapping tools.
Working knowledge of grooming and hair systems an advantage.
Ability to work in close partnership with the lighting team and pipeline team.
Ability to work within a team environment and follow guidance from creative and technical supervisors;
Ability to maintain a consistent level of productivity while meeting deadlines and producing high quality work.
Ability to work independently as well as under direct supervision;
Excellent communication and time management skills and ability to multi-task and prioritise as required.
Working knowledge of Quixel and Substance Painter an advantage.
Knowledge of Redshift, Arnold and Katana an advantage.